Follow StimTraders
Follow
Following StimTraders
Following
Add To Collection
Collection
Comments
Devlog
STIM
←
Return to STIM
Devlog
DevLog #9 Final touches before vertical slice!
November 26, 2022
by
StimTraders
#3D, #2D, #Art
It’s almost time for our vertical slice! Since the last DevLog, we focused on art to make our game presentable and more enjoyable for this special occasion. All collectable and craftable items have...
Continue reading
DevLog #8 Post Playtest Changes and Additions
November 24, 2022
by
StimTraders
1
#VR, #Role Playing, #Indie, #Unity
With the first STIM playtest concluded we've already been hard at work making changes, and adding new features! Thanks to the feedback we received during the playtest we've already made quite a few ch...
Continue reading
Devlog #7 First STIM Playtest
November 21, 2022
by
StimTraders
1
STIM just went through it's first ever playtest! After weeks and tons of hours put into fixing the game and having it bug free, we managed to get the game through a quick little playtest today in coll...
Continue reading
DevLog #6 Art update (3D Models!)
November 20, 2022
by
StimTraders
1
#Art Process, #Pixel Art, #Devlog, #KennyShape, #3D Models
We’re back again with another DevLog! This time we will go over the art implementation in our game including 2D sprites and 3D models. STIM uses a combination of pixel art sprites with 3D voxel art...
Continue reading
DevLog #5 New Home, New Horizons
November 17, 2022
by
StimTraders
2
#VR, #Unity, #Role Playing, #Indie
We're back with another DevLog! This time, I'll be going over concepts developed for the ship the player calls home, and the first planet! The scavenger ship the player uses as a base will be a very i...
Continue reading
DevLog #4 We're Back in Action
November 14, 2022
by
StimTraders
1
StimTraders are back in action! After a long few weeks of working on some brand new features and concepts, StimTraders are finally back for devlogs and to show what we have done and planned for the fu...
Continue reading
DevLog #3 Sounds of the galaxy!
October 28, 2022
by
StimTraders
Welcome to our audio DevLog! Today we will be talking about sound related stuff in our game. “In space no one can hear you scream”, well maybe, but in STIM all of the native inhabitants of the pla...
Continue reading
DevLog#2 The art behind STIM!
October 22, 2022
by
StimTraders
1
#Devlog, #Sci-fi, #VR, #Art Process, #Concept Art, #Student Game
Hi all! For this devlog we’ll be talking about our art. I’m the lead artist Vulcan Chertaraev, also doing art is Hubert Matijuk. Once we decided on what type of game, we would be making the first...
Continue reading
DevLog #1 What exactly is STIM?
October 14, 2022
by
StimTraders
1
#VR, #Unity, #Role Playing, #Indie
Welcome to the first official DevLog of STIM! Today we'll be going over a quick gameplay synopsis of STIM. STIM is a game about managing your own space farm in Virtual Reality aboard your very own ret...
Continue reading
DevLog #0 So who exactly are StimTraders?
October 09, 2022
by
StimTraders
1
Welcome to the first DevLog of StimTraders! We are a small group of 4th year game design students based in Ireland currently working on a Virtual Reality based simulation game about trading illicit na...
Continue reading